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NOT_REACHED error with hard-coded path? #2253

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DorpsGek opened this issue Aug 24, 2008 · 3 comments
Closed

NOT_REACHED error with hard-coded path? #2253

DorpsGek opened this issue Aug 24, 2008 · 3 comments
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flyspray This issue is imported from FlySpray (https://bugs.openttd.org/)

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@DorpsGek
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prupert opened the ticket and wrote:

The game crashes with a remarkable error message, because the path of the file in the error message is non-existant ('Volumes/Macintosh/Users/bjarni') and probably from a developer (hard-coded?).

Error:
NOT_REACHED triggered at line 458 of /Volumes/Macintosh/Users/bjarni/spil/openttd/release/0.6.2/src/airport.cpp

Reported version: 0.6.2
Operating system: Mac OS X


This issue was imported from FlySpray: https://bugs.openttd.org/task/2253
@DorpsGek
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SmatZ wrote:

It seems there is an invalid airport type somewhere.
Could you post a savegame with a description what to do to reproduce this problem?


This comment was imported from FlySpray: https://bugs.openttd.org/task/2253#comment4645

@DorpsGek
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glx wrote:

The "invalid" path is not related to the crash ;) (it's just the result of FILE and LINE in NOT_REACHED() macro)


This comment was imported from FlySpray: https://bugs.openttd.org/task/2253#comment4665

@DorpsGek
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Rubidium closed the ticket.

Reason for closing: Unreproducible


This comment was imported from FlySpray: https://bugs.openttd.org/task/2253

@DorpsGek DorpsGek added Core flyspray This issue is imported from FlySpray (https://bugs.openttd.org/) labels Apr 6, 2018
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