Index: src/news_gui.cpp =================================================================== --- src/news_gui.cpp 2008-05-30 22:57:19.000000000 +0200 +++ src/news_gui.cpp 2008-06-01 11:19:17.000000000 +0200 @@ -364,8 +364,6 @@ /** Open up an own newspaper window for the news item */ static void ShowNewspaper(NewsItem *ni) { - ni->flags &= ~NF_FORCE_BIG; - SoundFx sound = _news_type_data[_news_subtype_data[ni->subtype].type].sound; if (sound != 0) SndPlayFx(sound); @@ -468,12 +466,9 @@ InvalidateWindowData(WC_STATUS_BAR, 0, SBI_SHOW_REMINDER); break; - case ND_SUMMARY: // Summary - show ticker, but if forced big, cascade to full - if (!(ni->flags & NF_FORCE_BIG)) { - ShowTicker(ni); - break; - } - /* Fallthrough */ + case ND_SUMMARY: // Summary - show ticker + ShowTicker(ni); + break; case ND_FULL: // Full - show newspaper ShowNewspaper(ni); @@ -616,8 +611,6 @@ _forced_news = ni; if (_forced_news != NULL) { - NewsWindow::duration = 555; - ni->flags |= NF_FORCE_BIG; DeleteWindowById(WC_NEWS_WINDOW, 0); ShowNewspaper(ni); } Index: src/news_type.h =================================================================== --- src/news_type.h 2008-05-30 22:57:19.000000000 +0200 +++ src/news_type.h 2008-06-01 11:21:09.000000000 +0200 @@ -74,7 +74,6 @@ NF_VIEWPORT = (1 << 1), ///< Does the news message have a viewport? (ingame picture of happening) NF_TILE = (1 << 2), ///< When clicked on the news message scroll to a given tile? Tile is in data_a NF_VEHICLE = (1 << 3), ///< When clicked on the message scroll to the vehicle? VehicleID is in data_a - NF_FORCE_BIG = (1 << 4), ///< Force the appearance of a news message if it has already been shown (internal) NF_INCOLOR = (1 << 5), ///< Show the newsmessage in colour, otherwise it defaults to black & white NF_TILE2 = (1 << 6), ///< There is a second tile to scroll to; tile is in data_b };