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Usecase 1, station has very little cargo
* Vehicle A has loaded 0 items when Vehicle B arrives, should vehicle A then leave? I think so.
(Load at least 1 item of cargo should be another order alternative, I shall make feature request)
Usecase 2, station has some cargo
* Vehicle A has just started loading items when Vehicle B arrives, should vehicle A then
# just leave? (That would be a waste)
# load whats in the station (I think so)
# wait for load full (i dont think so)
(Load balancing: There could be some math: Say Vehicle A and B has room for 20 items each, and station has 30 items, then Vehicle A could leave after loading only 10 items, letting Vechicle B take the last 20 but does that happen in the real world)
Usecase 3, station has lots of cargo
* Vehicle A is fully loaded before Vehicle B arrives, should vehicle A then leave? Definetly!
We have enough order complexity currently. Adding more is not a current goal for OpenTTD.
Also: Flyspray clean up - more than 5 years old, and not obvious what should be done with this next, so closing. If this offends, discuss with andythenorth in irc. Thanks.
Fragster opened the ticket and wrote:
Reported version: trunk
Operating system: All
This issue was imported from FlySpray: https://bugs.openttd.org/task/1566
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