FS#154 - Destroying bridge with vehicles on top
Attached to Project:
OpenTTD
Opened by Darkvater (Darkvater) - Friday, 05 May 2006, 22:13 GMT
Last edited by Darkvater (Darkvater) - Friday, 05 May 2006, 22:54 GMT
Opened by Darkvater (Darkvater) - Friday, 05 May 2006, 22:13 GMT
Last edited by Darkvater (Darkvater) - Friday, 05 May 2006, 22:54 GMT
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DetailsWith a level-bridge (eg the ramp goes horizontally and not up) it is possible to demolish it with a vehicle on top.
Steps to reproduce: 1. Make a flat-ramped bridge (totally horizontal, ramp NOT going up) 2. Send a vehicle over it, any vehicle 3. Wait until the vehicle is on non-ramp tiles completely on the bridge 4. Demolish the bridge. 5. Voila, you got yourself your own hover-train. See also link: https://www.tt-forums.net/viewtopic.php?t=24929 According to peter1138: This code is wrong: /* Bridges on slopes might have their Z-value offset..correct this */ v = FindVehicleBetween( tile + delta, endtile - delta, TilePixelHeight(tile) + TILE_HEIGHT + GetCorrectTileHeight(tile) ); revision at fault is r3900 |
This task depends upon
Closed by Darkvater (Darkvater)
Monday, 08 May 2006, 11:23 GMT
Reason for closing: Fixed
Additional comments about closing: r4771
Monday, 08 May 2006, 11:23 GMT
Reason for closing: Fixed
Additional comments about closing: r4771
tile and endtile are only added an offset for FindVehicleBetween, but the calculation of the height 'TilePixelHeight(tile) + 8 + GetCorrectTileHeight(tile)' is done with the "old" tile, not the delta-offset one.