FS#1376 - Segmentation fault after inserating a newGRF

Attached to Project: OpenTTD
Opened by Ammler (Ammler) - Monday, 29 October 2007, 01:09 GMT
Type Bug
Category Vehicles → Articulated
Status Closed
Assigned To No-one
Operating System All
Severity Low
Priority Normal
Reported Version trunk
Due in Version Undecided
Due Date Undecided
Percent Complete 100%
Votes 0
Private No


Tested with r11333 on linux and Mac PPC OSX
also with current trunk 11353

I will attach 2 saves one with Dutch Tramset one without, just unpause them and you will have the Segmentation fault like I had.... (we are playing the game without Dutch Tramset on our member zone server)

BT: / *V:

The NewGRFs are from (6beta2)
This task depends upon

Closed by  Jonathan Coome (Maedhros)
Monday, 29 October 2007, 19:16 GMT
Reason for closing:  Invalid
Additional comments about closing:  Loading different vehicle sets during a game is not supported (in this case there is a road vehicle in a loading bay that now thinks it's a tram).