Index: src/video/sdl_v.cpp =================================================================== --- src/video/sdl_v.cpp (Revision 11101) +++ src/video/sdl_v.cpp (Arbeitskopie) @@ -288,6 +288,7 @@ AS(SDLK_QUOTE, WKC_SINGLEQUOTE), AS(SDLK_COMMA, WKC_COMMA), AS(SDLK_MINUS, WKC_MINUS), + AS(SDLK_PLUS, WKC_PLUS), AS(SDLK_PERIOD, WKC_PERIOD) }; Index: src/gfx.h =================================================================== --- src/gfx.h (Revision 11101) +++ src/gfx.h (Arbeitskopie) @@ -122,6 +122,7 @@ WKC_COMMA = 151, ///< , Comma WKC_PERIOD = 152, ///< . Period WKC_MINUS = 153, ///< - Minus + WKC_PLUS = 154, ///< + Plus }; enum GameModes { Index: src/main_gui.cpp =================================================================== --- src/main_gui.cpp (Revision 11101) +++ src/main_gui.cpp (Arbeitskopie) @@ -1650,6 +1650,7 @@ case WKC_SHIFT | WKC_F3: ShowVehicleListWindow(_local_player, VEH_SHIP); break; case WKC_SHIFT | WKC_F4: ShowVehicleListWindow(_local_player, VEH_AIRCRAFT); break; case WKC_NUM_PLUS: // Fall through + case WKC_PLUS: // Fall through case WKC_EQUALS: // Fall through case WKC_SHIFT | WKC_EQUALS: // Fall through case WKC_SHIFT | WKC_F5: ToolbarZoomInClick(w); break;