Index: src/table/industry_land.h =================================================================== --- src/table/industry_land.h (revision 11101) +++ src/table/industry_land.h (working copy) @@ -39,7 +39,7 @@ * @param dz virtual height of the sprite * @param p this allows to specify a special drawing procedure. * @see DrawBuildingsTileStruct */ -#define M(s1, p1, s2, p2, sx, sy, w, h, dz, p) { { s1, p1 }, { s2, p2 }, sx, sy, w - 1, h - 1, dz, p } +#define M(s1, p1, s2, p2, sx, sy, w, h, dz, p) { { s1, p1 }, { s2, p2 }, sx, sy, w, h, dz, p } /** Structure for industry tiles drawing */ static const DrawBuildingsTileStruct _industry_draw_tile_data[NEW_INDUSTRYTILEOFFSET * 4] = { Index: src/table/town_land.h =================================================================== --- src/table/town_land.h (revision 11101) +++ src/table/town_land.h (working copy) @@ -15,7 +15,7 @@ * @param dz the virtual height of the sprite * @param p set to 1 if a lift is present () * @see DrawBuildingsTileStruct */ -#define M(s1, p1, s2, p2, sx, sy, w, h, dz, p) { { s1, p1 }, { s2, p2 }, sx, sy, w - 1, h - 1, dz, p} +#define M(s1, p1, s2, p2, sx, sy, w, h, dz, p) { { s1, p1 }, { s2, p2 }, sx, sy, w, h, dz, p} /** structure of houses graphics*/ static const DrawBuildingsTileStruct _town_draw_tile_data[] = { Index: src/town_cmd.cpp =================================================================== --- src/town_cmd.cpp (revision 11101) +++ src/town_cmd.cpp (working copy) @@ -182,8 +182,8 @@ AddSortableSpriteToDraw(image, dcts->building.pal, ti->x + dcts->subtile_x, ti->y + dcts->subtile_y, - dcts->width + 1, - dcts->height + 1, + dcts->width, + dcts->height, dcts->dz, ti->z, HASBIT(_transparent_opt, TO_HOUSES) Index: src/industry_cmd.cpp =================================================================== --- src/industry_cmd.cpp (revision 11101) +++ src/industry_cmd.cpp (working copy) @@ -299,8 +299,8 @@ (HASBIT(image, PALETTE_MODIFIER_COLOR) && dits->building.pal == PAL_NONE) ? GENERAL_SPRITE_COLOR(ind->random_color) : dits->building.pal, ti->x + dits->subtile_x, ti->y + dits->subtile_y, - dits->width + 1, - dits->height + 1, + dits->width, + dits->height, dits->dz, ti->z, HASBIT(_transparent_opt, TO_INDUSTRIES));