Index: src/water_cmd.cpp =================================================================== --- src/water_cmd.cpp (revision 10888) +++ src/water_cmd.cpp (working copy) @@ -567,6 +567,11 @@ )) { break; } + + _current_player = OWNER_WATER; + + Vehicle *v = FindFloodableVehicleOnTile(target); + if (v != NULL) FloodVehicle(v); } /* FALLTHROUGH */