Index: src/town_cmd.cpp =================================================================== --- src/town_cmd.cpp (revision 10727) +++ src/town_cmd.cpp (working copy) @@ -1960,7 +1960,8 @@ PlayerID old; CommandCost r; - if (GetTileSlope(tile, NULL) != SLOPE_FLAT) return false; + /* Statues can be build on slopes, just like houses. Only the steep slopes is a no go. */ + if (IsSteepSlope(GetTileSlope(tile, NULL))) return false; if (!IsTileType(tile, MP_HOUSE) && !IsTileType(tile, MP_CLEAR) && Index: src/unmovable_cmd.cpp =================================================================== --- src/unmovable_cmd.cpp (revision 10727) +++ src/unmovable_cmd.cpp (working copy) @@ -110,6 +110,8 @@ return cost; } +static Foundation GetFoundation_Unmovable(TileIndex tile, Slope tileh); + static void DrawTile_Unmovable(TileInfo *ti) { @@ -132,6 +134,9 @@ } case UNMOVABLE_STATUE: + /* This should prevent statues from sinking into the ground when on a slope. */ + if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, GetFoundation_Unmovable(ti->tile, ti->tileh)); + DrawGroundSprite(SPR_CONCRETE_GROUND, PAL_NONE); AddSortableSpriteToDraw(SPR_STATUE_COMPANY, PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)), ti->x, ti->y, 16, 16, 25, ti->z, HASBIT(_transparent_opt, TO_STRUCTURES));