Index: src/rail_cmd.cpp =================================================================== --- src/rail_cmd.cpp (revision 10699) +++ src/rail_cmd.cpp (working copy) @@ -1669,13 +1669,10 @@ /* check for a vehicle with that trackdir on the end tile of the tunnel */ if (VehicleFromPos(end, &dest, SignalVehicleCheckProc) != NULL) return true; - /* now check all tiles from start to end for a warping vehicle - * NOTE: the hashes for tiles may overlap, so this could maybe be optimised a bit by not checking every tile? */ + /* now check all tiles from start to end for a warping vehicle */ dest.track = 0x40; //Vehicle inside a tunnel or on a bridge - for (; tile != end; tile += TileOffsByDiagDir(direction)) { - if (VehicleFromPos(tile, &dest, SignalVehicleCheckProc) != NULL) - return true; - } + if (VehicleFromPos(tile, &dest, SignalVehicleCheckProc) != NULL) return true; + if (VehicleFromPos(end, &dest, SignalVehicleCheckProc) != NULL) return true; /* no vehicle found */ return false; Index: src/train_cmd.cpp =================================================================== --- src/train_cmd.cpp (revision 10699) +++ src/train_cmd.cpp (working copy) @@ -2760,7 +2760,16 @@ tcc.num = 0; /* find colliding vehicles */ - VehicleFromPosXY(v->x_pos, v->y_pos, &tcc, FindTrainCollideEnum); + if (v->u.rail.track == TRACK_BIT_WORMHOLE) { + VehicleFromPos(v->tile, &tcc, FindTrainCollideEnum); + if (IsBridgeTile(v->tile)) { + VehicleFromPos(GetOtherBridgeEnd(v->tile), &tcc, FindTrainCollideEnum); + } else { + VehicleFromPos(GetOtherTunnelEnd(v->tile), &tcc, FindTrainCollideEnum); + } + } else { + VehicleFromPosXY(v->x_pos, v->y_pos, &tcc, FindTrainCollideEnum); + } /* any dead -> no crash */ if (tcc.num == 0) return; Index: src/vehicle.cpp =================================================================== --- src/vehicle.cpp (revision 10699) +++ src/vehicle.cpp (working copy) @@ -471,8 +471,8 @@ if (remove) { new_hash = NULL; } else { - int x = GB(v->x_pos / TILE_SIZE, HASH_RES, HASH_BITS); - int y = GB(v->y_pos / TILE_SIZE, HASH_RES, HASH_BITS) << HASH_BITS; + int x = GB(TileX(v->tile), HASH_RES, HASH_BITS); + int y = GB(TileY(v->tile), HASH_RES, HASH_BITS) << HASH_BITS; new_hash = &_new_vehicle_position_hash[(x + y) & TOTAL_HASH_MASK]; }