FS#984 - Town Language Change in Scenario Editor

Attached to Project: OpenTTD
Opened by BoekaBart (boekabart) - Tuesday, 03 July 2007, 14:12 GMT
Last edited by andythenorth (andythenorth) - Monday, 14 August 2017, 20:12 GMT
Type Patch
Category Core
Status Closed
Assigned To andythenorth (andythenorth)
Operating System All
Severity Medium
Priority Normal
Reported Version trunk
Due in Version Undecided
Due Date Undecided
Percent Complete 0%
Votes 0
Private No


I (also) officially suggest this patch for trunk; I've tested it thoroughly, it serves a useful purpose for scenario creators and I think the coding style is ok. So... I'm looking forward to seeing this in trunk soon!
This task depends upon

Closed by  andythenorth (andythenorth)
Monday, 14 August 2017, 20:12 GMT
Reason for closing:  Won't implement
Additional comments about closing:  Mass closure of patch tickets with no commentary for >5 years. Goal is to reduce patch queue as an experiment to see if it aids faster reviewing and rejection/acceptance (it may not). If this offends you and the patch is maintained and compiles with current trunk, discuss with andythenorth in irc. (andythenorth has no ability to review patches but can re-open tickets).
Comment by Loïc GUILLOUX (glx) - Tuesday, 03 July 2007, 15:46 GMT
Fixed this patch so it works with action F grfs.

But I have a question :) As it is only available in scenario editor, why are you using CMD_RENAME_TOWN in RandomTownName()? I think you can directly change t->townname* values like it's done in DoCreateTown().