FS#984 - Town Language Change in Scenario Editor

Attached to Project: OpenTTD
Opened by BoekaBart (boekabart) - Tuesday, 03 July 2007, 14:12 GMT
Type Patch
Category Core
Status New
Assigned To No-one
Operating System All
Severity Medium
Priority Normal
Reported Version trunk
Due in Version Undecided
Due Date Undecided
Percent Complete 0%
Votes 0
Private No


I (also) officially suggest this patch for trunk; I've tested it thoroughly, it serves a useful purpose for scenario creators and I think the coding style is ok. So... I'm looking forward to seeing this in trunk soon!
This task depends upon

Comment by Loïc GUILLOUX (glx) - Tuesday, 03 July 2007, 15:46 GMT
Fixed this patch so it works with action F grfs.

But I have a question :) As it is only available in scenario editor, why are you using CMD_RENAME_TOWN in RandomTownName()? I think you can directly change t->townname* values like it's done in DoCreateTown().