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FS#984 — Town Language Change in Scenario Editor

Attached to Project— OpenTTD
Opened by BoekaBart (boekabart) - Tuesday, 03 July 2007, 04:12PM
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Backend / Core
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I (also) officially suggest this patch for trunk; I've tested it thoroughly, it serves a useful purpose for scenario creators and I think the coding style is ok. So... I'm looking forward to seeing this in trunk soon!  bb_TownNameLanguage_GUI_v4_r10412.diff
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Comment by Loïc GUILLOUX (glx) - Tuesday, 03 July 2007, 05:46PM

Fixed this patch so it works with action F grfs.

But I have a question :) As it is only available in scenario editor, why are you using CMD_RENAME_TOWN in RandomTownName()? I think you can directly change t->townname* values like it's done in DoCreateTown().

  glx_TownNameLanguage_GUI_v4_r10413.diff