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openttd crashes when joining network game #83

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DorpsGek opened this issue Mar 25, 2006 · 2 comments
Closed

openttd crashes when joining network game #83

DorpsGek opened this issue Mar 25, 2006 · 2 comments
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flyspray This issue is imported from FlySpray (https://bugs.openttd.org/)

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@DorpsGek
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gradator opened the ticket and wrote:

Hello,

Yesterday I joined the game running on "Official OpenTTD Server # 1" without any problems.

This morning it appears that I have been disconnected (game finished ?) in anyway the game
returned to the main menu.

Now when I want to join the game (as spectator or player) which is running on this server,
my client connects to, download all data needed, and crashes a few seconds later (I can even
scroll the world during this time).

It is fully reproductible.

here are the debug log (with the game running with ./openttd -d 9999 :

dbg: load sprite 1420
dbg: load sprite 1317
dbg: load sprite 1433
dbg: load sprite 1319
dbg: [NET] Received FRAME 1885715
dbg: [NET] Received FRAME 1885716
dbg: [NET] Received FRAME 1885717
dbg: [NET] Received FRAME 1885718
openttd: pool.h:51: GetItemFromPool: Assertion `index < pool->total_items' failed.
Aborted

It always happen in a frame between 1880000 to 1900000.

Sylvain

Reported version: 0.4.6
Operating system: Linux


This issue was imported from FlySpray: https://bugs.openttd.org/task/83
@DorpsGek
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DorpsGek commented Apr 6, 2006

Celestar wrote:

Possibly a dublicate. Will check


This comment was imported from FlySpray: https://bugs.openttd.org/task/83#comment165

@DorpsGek
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Celestar closed the ticket.

Reason for closing: Duplicate


This comment was imported from FlySpray: https://bugs.openttd.org/task/83

@DorpsGek DorpsGek added Core flyspray This issue is imported from FlySpray (https://bugs.openttd.org/) labels Apr 6, 2018
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