*** OpenTTD Crash Report *** Crash at: Mon Apr 2 10:26:01 2018 In game date: 1978-08-01 (10) Crash reason: Signal: Abort trap: 6 (6) Message: Out of memory. Cannot allocate 3145736 bytes OpenTTD version: Version: 1.7.2 (0) NewGRF ver: 17286d2d Bits: 32 Endian: little Dedicated: no Build date: Dec 24 2017 12:36:48 Stacktrace: [00] ??? 0x00000600 Operating system: Name: Mac OS X Release: 10.13.4 Machine: Intel x86-64h Haswell Min Ver: 1040 Compiler: GCC 4.0.1 "4.0.1 (Apple Inc. build 5490)" Configuration: Blitter: 32bpp-anim Graphics set: OpenGFX (5580) Language: /Applications/OpenTTD.app/Contents/Resources/lang/english.lng Music driver: cocoa Music set: Scott Joplin Anthology (2) Network: no Sound driver: cocoa Sound set: NoSound (2) Video driver: cocoa Fonts: Small: sprite Medium: sprite Large: sprite Mono: sprite AI Configuration (local: 0): 0: Human Libraries: FreeType: 2.4.3 ICU i18n: 51.2 ICU lx: 51.2 LZMA: 5.0.0 LZO: 2.03 PNG: 1.4.4 Zlib: 1.2.11 ---- gamelog start ---- Tick 0: new game started Revision text changed to 1.7.2, savegame version 196, not modified, _openttd_newgrf_version = 0x17286d2d New game mode: 1 landscape: 1 ---- gamelog end ---- *** End of OpenTTD Crash Report ***