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Noticed today that OpenTTD was running slowly, which I'd never noticed before (it was running fine yesterday). I decided to stop playing for a while, saved & went to quit, but upon clicking "Yes" in the "Are you sure you want to quit" dialog, the game crashed.
First try to reproduce: Opened OpenTTD, CPU usage went up & stayed up but game window never appeared. Killed the process.
Second try to reproduce: Opened OpenTTD, game opened fine but was running slowly again on the title screen. Loaded save made right before crash. Tried quitting the game. Game quit fine with no crash.
I strongly suspect the system ran out of memory (OpenTTD can be memory-hungry); even more as it was running the 32bit version of OS X.
We are currently in the process of building more stable OS X binaries. Possible these can fix your issue. An experimental (HEAVILY experimental!) can be found here:
Kanddak opened the ticket and wrote:
Attachments
Reported version: 1.7.2
Operating system: Mac OS X
This issue was imported from FlySpray: https://bugs.openttd.org/task/6665
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