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Spritesorter: signal cilps bridge deck #6616

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DorpsGek opened this issue Aug 26, 2017 · 2 comments
Closed

Spritesorter: signal cilps bridge deck #6616

DorpsGek opened this issue Aug 26, 2017 · 2 comments
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flyspray This issue is imported from FlySpray (https://bugs.openttd.org/)

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@DorpsGek
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james1101 opened the ticket and wrote:

To Reproduce:

  1. Build a bridge.
  2. Build a railway track below the bridge.
  3. Place the signal on that piece of railway track.
    BUG: The signal is drawn over the bridge deck.

Tested with:
Railway - All 8 bridge types (works)
Electrified Rail - All 8 bridge types (works)
Can infer that Monorail/Maglev works also.

Suggested Fix: Reorder the signal and bridge draw functions so that the signal is below the bridge, like In Real Life.

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Reported version: 1.7.1
Operating system: All


This issue was imported from FlySpray: https://bugs.openttd.org/task/6616
@DorpsGek
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andythenorth wrote:

Verified (r27898, original 8bpp baseset).

Happens only for taller signals (pre-signals, PBS, semaphores). Original signals are shorter and don't fail to clip.


This comment was imported from FlySpray: https://bugs.openttd.org/task/6616#comment14647

@DorpsGek
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frosch closed the ticket.

Reason for closing: In known-bugs.txt

This is the least glitchy way to do it.


This comment was imported from FlySpray: https://bugs.openttd.org/task/6616

@DorpsGek DorpsGek added knownissue flyspray This issue is imported from FlySpray (https://bugs.openttd.org/) labels Apr 7, 2018
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