FS#6516 - Crash: running game
Attached to Project:
OpenTTD
Opened by Ricardo (Samu) - Friday, 30 September 2016, 20:33 GMT
Last edited by andythenorth (andythenorth) - Tuesday, 22 August 2017, 06:11 GMT
Opened by Ricardo (Samu) - Friday, 30 September 2016, 20:33 GMT
Last edited by andythenorth (andythenorth) - Tuesday, 22 August 2017, 06:11 GMT
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DetailsWindows 7 ultimate 32-bit
I don't know what happened. I was observing AIs in single player, went away from the room for a while, and when I came back, openttd was crashed. |
This task depends upon
OpenTTD 1.6.1 was downloaded from https://binaries.openttd.org/releases/1.6.1/openttd-1.6.1-windows-win32.exe
openttd.exe!00ce034e() Inconnu
> openttd.exe!CallVehicleTicks() Ligne 890 C++
openttd.exe!StateGameLoop() Ligne 1384 C++
openttd.exe!GameLoop() Ligne 1484 C++
openttd.exe!VideoDriver_Win32::MainLoop() Ligne 1278 C++
openttd.exe!openttd_main(int argc, char * * argv) Ligne 865 C++
openttd.exe!WinMain(HINSTANCE__ * hInstance, HINSTANCE__ * hPrevInstance, char * lpCmdLine, int nCmdShow) Ligne 467 C++
openttd.exe!__tmainCRTStartup() Ligne 275 C
[Code externe]
0012f954 004ce16a 15260e70 00000000 15260e70 openttd!icudt51_dat+0x5645ce
0012f96c 004ce2bd 00000000 15260ba0 15260e70 openttd!AircraftEventHandler+0x41 [c:\bamboo-agent-home\xml-data\build-dir\ottd-rls-w32bit\src\aircraft_cmd.cpp @ 1999]
0012f980 004598ab 00000000 015d7d6b 00000000 openttd!Aircraft::Tick+0x41 [c:\bamboo-agent-home\xml-data\build-dir\ottd-rls-w32bit\src\aircraft_cmd.cpp @ 2037]
0012fa28 004407f1 015d7d6b 00000000 00f75170 openttd!CallVehicleTicks+0x8c [c:\bamboo-agent-home\xml-data\build-dir\ottd-rls-w32bit\src\vehicle.cpp @ 890]
0012fb5c 75eda2bc 015d7d7b 004409f2 75eda226 openttd!StateGameLoop+0x130 [c:\bamboo-agent-home\xml-data\build-dir\ottd-rls-w32bit\src\openttd.cpp @ 1384]