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In r20748 (-Fix: overbuilding an object tile with sea under it with a canal didn't take the cost for clearing the sea into account) there was this extra cost added, even a special flag was added (DC_FORCE_CLEAR_TILE).
Then, r24972 (-Fix [ #5258 ]: do not make overbuilding rivers with canals insanely expensive; there is no real need to fill the river with dirt first, just excavate it a bit and build borders) seemed to be trying to also revert r20748 but is hasn't been done properly.
The solution would be not to use DC_FORCE_CLEAR_TILE flag when clearing land for a canal (like in other cases e.g. when building buoys). Perhaps we can get rid of the DC_FORCE_CLEAR_TILE flag entirely.
Thanks for this. There's been no activity on this for some time, and as it stands, it doesn't look likely that it will go any further. I'm closing it as we try to keep the issue count low for OpenTTD, it helps us focus on things that are important and fun. Feel free to discuss in irc or request re-opening if you disagree. Thanks for contributing!
Samu opened the ticket and wrote:
Reported version: 1.6.1
Operating system: Windows
This issue was imported from FlySpray: https://bugs.openttd.org/task/6512
The text was updated successfully, but these errors were encountered: