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"f) While hosting a server, AIs or GS are not going to be requested to save their data when a client attempts to join. But should you manually save the game or perform autosaves, AIs or GS are still going to be requested to save their data. This permits scripts that usually take too long to save to be useable while running a server for as long as no autosaves or manual saves are done during the session."
If a script takes too long to save its data, I would say it's broken. It's producing a save that can't be used for loading.
The script should save less data, don't attempt to save it at all (and have some other means to recover that information), or reduce the time required to save the data eg by doing pre-computations or so.
Samu opened the ticket and wrote:
Attachments
Reported version: trunk
Operating system: All
This issue was imported from FlySpray: https://bugs.openttd.org/task/6478
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