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The 64-bit of OpenTTD cannot load savegame files if they were saved with LZO format. Problem does not occur on the 32-bit version of OpenTTD, nether on the 9x.
I tested these openttd versions on Windows 10 Pro 64-bit:
A) Create a savegame with lzo savegame format:
1 - Edit openttd.cfg, search for the line containing "savegame_format =" and replace it with "savegame_format = lzo" and save.
2 - Launch any build of OpenTTD
3 - Start a new game
4 - Save the game
B.1) Load a savegame with lzo savegame format on 64-bit build of OpenTTD:
1 - Launch 64-bit build of OpenTTD
2 - Open the Load Game window and click the lzo compressed savegame
Result - Game Details "Broken savegame - Unexpected end of chunk", Load button disabled.
B.2) Load a savegame with lzo savegame format on 32-bit or win9x build of OpenTTD:
1 - Launch 64-bit build of OpenTTD
2 - Open the Load Game window and click the lzo compressed savegame
Result - Game Details load fine. Load button enabled.
Samu opened the ticket and wrote:
Reported version: 1.6.0
Operating system: Windows
This issue was imported from FlySpray: https://bugs.openttd.org/task/6450
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