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Aircraft will not move if company is bought while displaying "too far to next destination" #6439

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DorpsGek opened this issue Apr 5, 2016 · 5 comments
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bug Something isn't working flyspray This issue is imported from FlySpray (https://bugs.openttd.org/) patch from FlySpray This issue is in fact a Patch, but imported from FlySrpay stale Stale issues

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@DorpsGek
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DorpsGek commented Apr 5, 2016

donchatryit opened the ticket and wrote:

Hi there,

During one recent game, I bought over an AI so I could get their airports. What I didn't realise was they they still had two aircraft on the ground, displaying the "Too far to next destination" message. As they had no airports within range, I send both aircraft to their depots. They still displayed the same flag and didn't move.

I think deleted all their orders, replacing them with orders to go to their nearest depot and stop. They didn't move and displayed the same flag. Is this a known bug? Save file and screen cap attached.

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Reported version: 1.5.3
Operating system: Windows


This issue was imported from FlySpray: https://bugs.openttd.org/task/6439
@DorpsGek
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hackalittlebit wrote:

This patch will solve the problem
Problem is Pikka's airplane patch that use distance limits.

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This comment was imported from FlySpray: https://bugs.openttd.org/task/6439#comment14159

@DorpsGek
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hackalittlebit wrote:

I did not really have time to look at it.
I got it out of my waypoint air patch
I will have a look at it to improve it for trunk.

It happened to me also when loading Pikka's airplane newgrf.
He uses distance limits and all planes got stuck.
This plane will release airplanes stuck on the platform.
Duno if this is what you want.

You don't allow me to delete files, so it is the last patch.
Don't ask me what happened????
regards ;-)

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This comment was imported from FlySpray: https://bugs.openttd.org/task/6439#comment14160

@DorpsGek
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hackalittlebit wrote:

If you click 'send to hangar' plane starts moving. (unpause game)
With clean trunk!


This comment was imported from FlySpray: https://bugs.openttd.org/task/6439#comment14161

@DorpsGek
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hackalittlebit wrote:

Here a savegame that I made after big clean.
Delete openttd.cfg before starting game -d0 mode.
25 march plane 1 (dunby transport) from still stuck.
on 1 of april plane suddenly starts moving. (after autosave)
Trunk 27539
Hope this helps

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This comment was imported from FlySpray: https://bugs.openttd.org/task/6439#comment14162

@DorpsGek DorpsGek added flyspray This issue is imported from FlySpray (https://bugs.openttd.org/) Vehicles labels Apr 7, 2018
@andythenorth andythenorth added patch from FlySpray This issue is in fact a Patch, but imported from FlySrpay bug Something isn't working and removed bug from FlySpray labels Apr 13, 2018
@andythenorth andythenorth added the stale Stale issues label Jan 5, 2019
@andythenorth
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Thanks for this.

Based on comments from hackalittlebit 18 Apr 2016, this issue can be worked around.

So at the time of writing this appears to be an isolated bug, and hard to reproduce. We do try to address bugs where they occur frequently and/or are easy to reproduce, but this one doesn't look like we can any go further, so I'm closing it. Thanks for contributing!

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Labels
bug Something isn't working flyspray This issue is imported from FlySpray (https://bugs.openttd.org/) patch from FlySpray This issue is in fact a Patch, but imported from FlySrpay stale Stale issues
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