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Game Script: Expose cache.squared_town_zone_radius[0] in GSTown #6420

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DorpsGek opened this issue Feb 7, 2016 · 1 comment
Closed

Game Script: Expose cache.squared_town_zone_radius[0] in GSTown #6420

DorpsGek opened this issue Feb 7, 2016 · 1 comment
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component: AI/Game script (squirrel) This issue is related to Squirrel (Scripting language) flyspray This issue is imported from FlySpray (https://bugs.openttd.org/)

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@DorpsGek
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DorpsGek commented Feb 7, 2016

Milek7 opened the ticket and wrote:

Currently there is no way to check city radius after growth.

Reported version: 1.5.3
Operating system: All


This issue was imported from FlySpray: https://bugs.openttd.org/task/6420
@DorpsGek DorpsGek added flyspray This issue is imported from FlySpray (https://bugs.openttd.org/) enhancement labels Apr 7, 2018
@TrueBrain
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Please start your issue with why you would like this (besides for the fact of having it). I am a bit puzzled what this would help.

Going to close this issue for now (given it is 2 years old); please (re)open if you feel this is still needed and give us a use case of how you would use it. Tnx!

@frosch123 frosch123 added the component: AI/Game script (squirrel) This issue is related to Squirrel (Scripting language) label Apr 14, 2018
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Labels
component: AI/Game script (squirrel) This issue is related to Squirrel (Scripting language) flyspray This issue is imported from FlySpray (https://bugs.openttd.org/)
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