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Town road don't connect to player roads #6374

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DorpsGek opened this issue Sep 23, 2015 · 2 comments
Closed

Town road don't connect to player roads #6374

DorpsGek opened this issue Sep 23, 2015 · 2 comments
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flyspray This issue is imported from FlySpray (https://bugs.openttd.org/)

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@DorpsGek
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3iff opened the ticket and wrote:

Originally tested using nightly 27325, retested in nightly 27403. WinXP SP3.
Originally mentioned in thread http://www.tt-forums.net/viewtopic.php?f=31&t=73720&p=1156905

Town roads won't grow to connect to owned roads. I surrounded a town with a road loop and set the game going with a small bus route to generate growth. The town never grew a road to touch my road loop. While this is a nice way to block town roads expanding, it does inadvertently block town growth when I simply build roads to connect my services. I don't recall towns doing this before.

In fact, from the screenshot, a town road will turn rather than connect to my road. The road layout is 3 * 3.

More testing using n27325 suggests that towns might connect to AI roads but never to my roads. However, I do think a town road grew from the other side of one of my through stations.

Screenshot and savegame using nightly 27403 and no grfs included.

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Reported version: trunk
Operating system: All


This issue was imported from FlySpray: https://bugs.openttd.org/task/6374
@DorpsGek
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3iff wrote:

Further investigation shows that the town won't make a T juction with my road but will extend my road in a straight direction. Also tested with nightly 27112 which shows the same behaviour.


This comment was imported from FlySpray: https://bugs.openttd.org/task/6374#comment14066

@DorpsGek
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frosch closed the ticket.

Reason for closing: Fixed

in r27424


This comment was imported from FlySpray: https://bugs.openttd.org/task/6374

@DorpsGek DorpsGek added Core flyspray This issue is imported from FlySpray (https://bugs.openttd.org/) labels Apr 7, 2018
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