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OOM Crash on OS X 10.10 #6371

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DorpsGek opened this issue Sep 10, 2015 · 3 comments
Closed

OOM Crash on OS X 10.10 #6371

DorpsGek opened this issue Sep 10, 2015 · 3 comments
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flyspray This issue is imported from FlySpray (https://bugs.openttd.org/)

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@DorpsGek
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shvgn opened the ticket and wrote:

Hi.

I was playing with my friends in multiplayer for several hours. All of us have 1.5.2 on different OS's. I catched OOM error, the game quitted.
OS X 10.10 Yoseimite
The game took more then 3 Gb as been shown in Activity Monitor.

Don't know whether it's high severity or not. I't the first crash in the first week of playing.

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Reported version: 1.5.2
Operating system: Mac OS X


This issue was imported from FlySpray: https://bugs.openttd.org/task/6371
@DorpsGek
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DorpsGek commented Dec 8, 2016

qwertymain wrote:

the game is out of memory because the openttd only took max is 3.4GB but you took 3.55GB so openttd cant took 3.5GB over so you need expand your memory space to 8GB becuase i look you like use 4GB momory. i also crash with same reason in reddit server 1


This comment was imported from FlySpray: https://bugs.openttd.org/task/6371#comment14300

@DorpsGek
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DorpsGek commented Dec 8, 2016

shvgn wrote:

qwertymain, I cannot see how you made this conclusion. I had already had 8 Gb on my macbook by the first time i tried ottd.


This comment was imported from FlySpray: https://bugs.openttd.org/task/6371#comment14301

@DorpsGek
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andythenorth closed the ticket.

Reason for closing: Unreproducible

I ran the savegame for a few years in single-player on 1.7.1 (macOS Sierra 10.12.5), no crash.

Chances of this getting diagnosed further by a developer (I am not a developer) are relatively low I'd guess, so I'm closing it. I'll keep an eye out for OOM on macOS in my games. Thanks for the report.


This comment was imported from FlySpray: https://bugs.openttd.org/task/6371

@DorpsGek DorpsGek added Core flyspray This issue is imported from FlySpray (https://bugs.openttd.org/) labels Apr 7, 2018
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