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Just found another bug introduced by my patch for #6245 :[ In GrowTownAtRoad when town has no road to follow it returns false even though _grow_town_result may actually be GROWTH_SUCCEED meaning house was built. Which in turn leads to growth_counter not being reset resulting in "free" house.
dp opened the ticket and wrote:
Attachments
Reported version: trunk
Operating system: All
This issue was imported from FlySpray: https://bugs.openttd.org/task/6362
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