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Bug with usage of varAction2 var10 (Pick sprites for different GUI windows) #6318

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DorpsGek opened this issue Jun 13, 2015 · 2 comments
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flyspray This issue is imported from FlySpray (https://bugs.openttd.org/)

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@DorpsGek
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mb opened the ticket and wrote:

When using that var10, e.g. when supplying special graphics for the depot view for an articulated vehicle, composed from different veh-IDs and using Action3 "livery override" for one of those veh-IDs, not only that special "depot view graphics" are displayed, but also the original graphics associated with that particular veh-ID having been overridden, in case this vehicle supplies a "depot view" for itself.

IMO, this is not only a misconception because it could be worked around, but rather a bug, simply because var10 had been announced to "display different sprites in the GUI and on the map".

Example:

- pic1 shows both a depot view (top) and a normal view (bottom). You can see that e.g. the very first coach behind the engine head in the depot view is superimposed by some other graphics.

- pic2 shows that those graphics can be picked and are superfluous graphics for the coaches (sprites # 19556). The sprite to be displayed in the depot view is # 25502.

In fact, # 19554 would be the overriden sprite for that coach, but # 19556 is its "depot view" sprite.

regards
Michael

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Reported version: trunk
Operating system: Windows


This issue was imported from FlySpray: https://bugs.openttd.org/task/6318
@DorpsGek
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andythenorth wrote:

I would rather see this closed as "won't implement" in favour of fixing at root cause in #6357.


This comment was imported from FlySpray: https://bugs.openttd.org/task/6318#comment14665

@DorpsGek DorpsGek added flyspray This issue is imported from FlySpray (https://bugs.openttd.org/) Vehicles labels Apr 7, 2018
@TrueBrain
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Proper solutions go first :)

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