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Lock price for when built on sloped river and bare land tiles #6233
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This issue is imported from FlySpray (https://bugs.openttd.org/)
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This issue is in fact a Patch, but imported from FlySrpay
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DorpsGek
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flyspray
This issue is imported from FlySpray (https://bugs.openttd.org/)
patch from FlySpray
This issue is in fact a Patch, but imported from FlySrpay
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Apr 7, 2018
SamuXarick
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Oct 6, 2018
…o achieve better consistency When building lock: - don't add the cost for clearing river - if not building on a river, simulate canal build price and add it to the landscape clearing cost - if not building on a river, simulate canal maintenance count When removing lock: - if it was not built on a river, simulate the cost for clearing a canal tile and add it to the cost for clearing the lock itself - if it was not built on a river, subtract canal maintenance count When transfering ownership: - old owner: subtract canal maintenance count if it was not built on a river - new owner: simulate canal maintenance count if it was not built on a river After loading a savegame: - simulate canal maintenance count if it was not built on a river
SamuXarick
added a commit
to SamuXarick/OpenTTD
that referenced
this issue
Oct 6, 2018
…o achieve better consistency When building lock: - don't add the cost for clearing river - if not building on a river, simulate canal build price and add it to the landscape clearing cost - if not building on a river, simulate canal maintenance count When removing lock: - if it was not built on a river, simulate the cost for clearing a canal tile and add it to the cost for clearing the lock itself - if it was not built on a river, subtract canal maintenance count When transfering ownership: - old owner: subtract canal maintenance count if it was not built on a river - new owner: simulate canal maintenance count if it was not built on a river After loading a savegame: - simulate canal maintenance count if it was not built on a river
SamuXarick
added a commit
to SamuXarick/OpenTTD
that referenced
this issue
Oct 6, 2018
…o achieve better consistency When building lock: - don't add the cost for clearing river - if not building on a river, simulate canal build price and add it to the landscape clearing cost - if not building on a river, simulate canal maintenance count When removing lock: - if it was not built on a river, simulate the cost for clearing a canal tile and add it to the cost for clearing the lock itself - if it was not built on a river, subtract canal maintenance count When transfering ownership: - old owner: subtract canal maintenance count if it was not built on a river - new owner: simulate canal maintenance count if it was not built on a river After loading a savegame: - simulate canal maintenance count if it was not built on a river
SamuXarick
added a commit
to SamuXarick/OpenTTD
that referenced
this issue
Jan 12, 2019
…o achieve better consistency When building lock: - don't add the cost for clearing river - if not building on a river, simulate canal build price and add it to the landscape clearing cost - if not building on a river, simulate canal maintenance count When removing lock: - if it was not built on a river, simulate the cost for clearing a canal tile and add it to the cost for clearing the lock itself - if it was not built on a river, subtract canal maintenance count When transfering ownership: - old owner: subtract canal maintenance count if it was not built on a river - new owner: simulate canal maintenance count if it was not built on a river After loading a savegame: - simulate canal maintenance count if it was not built on a river
This issue has been automatically marked as stale because it has not had any activity in the last two months. |
SamuXarick
added a commit
to SamuXarick/OpenTTD
that referenced
this issue
Jan 2, 2020
…o achieve better consistency When building lock: - don't add the cost for clearing river - if not building on a river, simulate canal build price and add it to the landscape clearing cost - if not building on a river, simulate canal maintenance count When removing lock: - if it was not built on a river, simulate the cost for clearing a canal tile and add it to the cost for clearing the lock itself - if it was not built on a river, subtract canal maintenance count When transfering ownership: - old owner: subtract canal maintenance count if it was not built on a river - new owner: simulate canal maintenance count if it was not built on a river After loading a savegame: - simulate canal maintenance count if it was not built on a river
SamuXarick
added a commit
to SamuXarick/OpenTTD
that referenced
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Jan 3, 2020
…o achieve better consistency When building lock: - don't add the cost for clearing river - if not building on a river, simulate canal build price and add it to the landscape clearing cost - if not building on a river, simulate canal maintenance count When removing lock: - if it was not built on a river, simulate the cost for clearing a canal tile and add it to the cost for clearing the lock itself - if it was not built on a river, subtract canal maintenance count When transfering ownership: - old owner: subtract canal maintenance count if it was not built on a river - new owner: simulate canal maintenance count if it was not built on a river After loading a savegame: - simulate canal maintenance count if it was not built on a river
SamuXarick
added a commit
to SamuXarick/OpenTTD
that referenced
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Jan 8, 2020
…o achieve better consistency When building lock: - don't add the cost for clearing river - if not building on a river, simulate canal build price and add it to the landscape clearing cost - if not building on a river, simulate canal maintenance count When removing lock: - if it was not built on a river, simulate the cost for clearing a canal tile and add it to the cost for clearing the lock itself - if it was not built on a river, subtract canal maintenance count When transfering ownership: - old owner: subtract canal maintenance count if it was not built on a river - new owner: simulate canal maintenance count if it was not built on a river After loading a savegame: - simulate canal maintenance count if it was not built on a river
SamuXarick
added a commit
to SamuXarick/OpenTTD
that referenced
this issue
Jan 8, 2020
…o achieve better consistency When building lock: - don't add the cost for clearing river - if not building on a river, simulate canal build price and add it to the landscape clearing cost - if not building on a river, simulate canal maintenance count When removing lock: - if it was not built on a river, simulate the cost for clearing a canal tile and add it to the cost for clearing the lock itself - if it was not built on a river, subtract canal maintenance count When transfering ownership: - old owner: subtract canal maintenance count if it was not built on a river - new owner: simulate canal maintenance count if it was not built on a river After loading a savegame: - simulate canal maintenance count if it was not built on a river
SamuXarick
added a commit
to SamuXarick/OpenTTD
that referenced
this issue
Jan 11, 2020
…o achieve better consistency When building lock: - don't add the cost for clearing river - if not building on a river, simulate canal build price and add it to the landscape clearing cost - if not building on a river, simulate canal maintenance count When removing lock: - if it was not built on a river, simulate the cost for clearing a canal tile and add it to the cost for clearing the lock itself - if it was not built on a river, subtract canal maintenance count When transfering ownership: - old owner: subtract canal maintenance count if it was not built on a river - new owner: simulate canal maintenance count if it was not built on a river After loading a savegame: - simulate canal maintenance count if it was not built on a river
SamuXarick
added a commit
to SamuXarick/OpenTTD
that referenced
this issue
Jan 11, 2020
…o achieve better consistency When building lock: - don't add the cost for clearing river - if not building on a river, simulate canal build price and add it to the landscape clearing cost - if not building on a river, simulate canal maintenance count When removing lock: - if it was not built on a river, simulate the cost for clearing a canal tile and add it to the cost for clearing the lock itself - if it was not built on a river, subtract canal maintenance count When transfering ownership: - old owner: subtract canal maintenance count if it was not built on a river - new owner: simulate canal maintenance count if it was not built on a river After loading a savegame: - simulate canal maintenance count if it was not built on a river
SamuXarick
added a commit
to SamuXarick/OpenTTD
that referenced
this issue
Jan 12, 2020
…o achieve better consistency When building lock: - don't add the cost for clearing river - if not building on a river, simulate canal build price and add it to the landscape clearing cost - if not building on a river, simulate canal maintenance count When removing lock: - if it was not built on a river, simulate the cost for clearing a canal tile and add it to the cost for clearing the lock itself - if it was not built on a river, subtract canal maintenance count When transfering ownership: - old owner: subtract canal maintenance count if it was not built on a river - new owner: simulate canal maintenance count if it was not built on a river After loading a savegame: - simulate canal maintenance count if it was not built on a river
SamuXarick
added a commit
to SamuXarick/OpenTTD
that referenced
this issue
Jan 19, 2020
…o achieve better consistency When building lock: - don't add the cost for clearing river - if not building on a river, simulate canal build price and add it to the landscape clearing cost - if not building on a river, simulate canal maintenance count When removing lock: - if it was not built on a river, simulate the cost for clearing a canal tile and add it to the cost for clearing the lock itself - if it was not built on a river, subtract canal maintenance count When transfering ownership: - old owner: subtract canal maintenance count if it was not built on a river - new owner: simulate canal maintenance count if it was not built on a river After loading a savegame: - simulate canal maintenance count if it was not built on a river
SamuXarick
added a commit
to SamuXarick/OpenTTD
that referenced
this issue
Feb 6, 2020
…o achieve better consistency When building lock: - don't add the cost for clearing river - if not building on a river, simulate canal build price and add it to the landscape clearing cost - if not building on a river, simulate canal maintenance count When removing lock: - if it was not built on a river, simulate the cost for clearing a canal tile and add it to the cost for clearing the lock itself - if it was not built on a river, subtract canal maintenance count When transfering ownership: - old owner: subtract canal maintenance count if it was not built on a river - new owner: simulate canal maintenance count if it was not built on a river After loading a savegame: - simulate canal maintenance count if it was not built on a river
SamuXarick
added a commit
to SamuXarick/OpenTTD
that referenced
this issue
Feb 23, 2020
…o achieve better consistency When building lock: - don't add the cost for clearing river - if not building on a river, simulate canal build price and add it to the landscape clearing cost - if not building on a river, simulate canal maintenance count When removing lock: - if it was not built on a river, simulate the cost for clearing a canal tile and add it to the cost for clearing the lock itself - if it was not built on a river, subtract canal maintenance count When transfering ownership: - old owner: subtract canal maintenance count if it was not built on a river - new owner: simulate canal maintenance count if it was not built on a river After loading a savegame: - simulate canal maintenance count if it was not built on a river
SamuXarick
added a commit
to SamuXarick/OpenTTD
that referenced
this issue
Feb 23, 2020
…o achieve better consistency When building lock: - don't add the cost for clearing river - if not building on a river, simulate canal build price and add it to the landscape clearing cost - if not building on a river, simulate canal maintenance count When removing lock: - if it was not built on a river, simulate the cost for clearing a canal tile and add it to the cost for clearing the lock itself - if it was not built on a river, subtract canal maintenance count When transfering ownership: - old owner: subtract canal maintenance count if it was not built on a river - new owner: simulate canal maintenance count if it was not built on a river After loading a savegame: - simulate canal maintenance count if it was not built on a river
SamuXarick
added a commit
to SamuXarick/OpenTTD
that referenced
this issue
Dec 24, 2020
…o achieve better consistency When building lock: - don't add the cost for clearing river - if not building on a river, simulate canal build price and add it to the landscape clearing cost - if not building on a river, simulate canal maintenance count When removing lock: - if it was not built on a river, simulate the cost for clearing a canal tile and add it to the cost for clearing the lock itself - if it was not built on a river, subtract canal maintenance count When transfering ownership: - old owner: subtract canal maintenance count if it was not built on a river - new owner: simulate canal maintenance count if it was not built on a river After loading a savegame: - simulate canal maintenance count if it was not built on a river
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Labels
flyspray
This issue is imported from FlySpray (https://bugs.openttd.org/)
patch from FlySpray
This issue is in fact a Patch, but imported from FlySrpay
stale
Stale issues
Samu opened the ticket and wrote:
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Reported version: 1.5.0-beta1
Operating system: All
This issue was imported from FlySpray: https://bugs.openttd.org/task/6233
The text was updated successfully, but these errors were encountered: