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When building a ship depot or a dock on a canal with no owner, the canal tile, including canal maintenance, becomes part of the company who built the ship depot or dock.
When demolishing the ship depot or dock afterwards, you can notice that the canal is no longer without owner.
In my opinion, it should not convert the canal ownership to the new owner, but this leads me to another issue:
2) It is currently not allowed to build a ship depot or dock on canals owned by a competitor.
But, for example, the upper/lower parts of a lock and buoys are allowed to be built on canal tiles owned by a competitor. This takes me back to the beggining. When demolishing a buoy or a lock that were built on canals from other owners, including no owner, it restores their previous owners correctly.
Bug 2a - related to bug 1, but these require steps for reproducing:
Build a lock on 3 bare tiles with company 1, then destroy it, but let the canals tiles stay.
With company 2, rebuild the lock and make use of those canals owned by company 1.
Result: When querying land information on the upper/lower parts of that lock, it comes up with them being a lock owned by company 1, while in truth, what is actually owned by company 1 is the canals, not the lock.
Bug 2b:
Build a canal tile with company 1.
With company 2, build a buoy on the canal tile that company 1 built.
Result: When querying land information on that tile, it says it is a buoy owned by company 1, but what is actually owned by company 1 is the canal, not the buoy.
Reported version: 1.5.0-beta1 Operating system: Windows
Samu opened the ticket and wrote:
Reported version: 1.5.0-beta1
Operating system: Windows
This issue was imported from FlySpray: https://bugs.openttd.org/task/6232
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