--- src/fontcache.cpp.orig 2015-01-31 17:48:10.000000000 +0100 +++ src/fontcache.cpp 2015-01-31 17:49:31.000000000 +0100 @@ -527,8 +527,8 @@ aa = (slot->bitmap.pixel_mode == FT_PIXEL_MODE_GRAY); /* Add 1 pixel for the shadow on the medium font. Our sprite must be at least 1x1 pixel */ - int width = max(1, slot->bitmap.width + (this->fs == FS_NORMAL)); - int height = max(1, slot->bitmap.rows + (this->fs == FS_NORMAL)); + int width = max(1u, slot->bitmap.width + (this->fs == FS_NORMAL)); + int height = max(1u, slot->bitmap.rows + (this->fs == FS_NORMAL)); /* Limit glyph size to prevent overflows later on. */ if (width > 256 || height > 256) usererror("Font glyph is too large");