Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Crashed with previously version #6217

Closed
DorpsGek opened this issue Jan 23, 2015 · 6 comments
Closed

Crashed with previously version #6217

DorpsGek opened this issue Jan 23, 2015 · 6 comments
Labels
flyspray This issue is imported from FlySpray (https://bugs.openttd.org/)

Comments

@DorpsGek
Copy link
Member

erregerre opened the ticket and wrote:

It crashes when I get a previously saved game in 1.4.3.
No bug info doc was created.

Reported version: 1.5.0-beta1
Operating system: Windows


This issue was imported from FlySpray: https://bugs.openttd.org/task/6217
@DorpsGek
Copy link
Member Author

Alberth wrote:

Please attach that save game, so we can make the program crash too, and analyse what happens.


This comment was imported from FlySpray: https://bugs.openttd.org/task/6217#comment13739

@DorpsGek
Copy link
Member Author

erregerre wrote:

I've reinstalled 1.4.4 and works perfect. Thanks for your works and forgive my english

Attachments


This comment was imported from FlySpray: https://bugs.openttd.org/task/6217#comment13748

@DorpsGek
Copy link
Member Author

Alberth wrote:

Loading the save game in trunk r27124 crashes for me

*** Error in `~/openttd/play/bin/openttd': corrupted double-linked list: 0x0000000001b7a810 ***
Program received signal SIGABRT, Aborted.
0x00007ffff39968c7 in raise () from /lib64/libc.so.6
(gdb) bt
# 0 0x00007ffff39968c7 in raise () from /lib64/libc.so.6
# 1 0x00007ffff399852a in abort () from /lib64/libc.so.6
# 2 0x00007ffff39da513 in __libc_message () from /lib64/libc.so.6
# 3 0x00007ffff39e3c3f in _int_malloc () from /lib64/libc.so.6
# 4 0x00007ffff39e58ce in malloc () from /lib64/libc.so.6
# 5 0x00007ffff7b2b608 in operator new(unsigned long) () from /lib64/libstdc++.so.6
# 6 0x0000000000998041 in RoadStop::MakeDriveThrough (this=0x2596c50) at ~/openttd/play/src/roadstop.cpp:117
# 7 0x00000000009ca9f3 in AfterLoadRoadStops () at ~/openttd/play/src/saveload/station_sl.cpp:140
# 8 0x00000000009b0535 in AfterLoadGame () at ~/openttd/play/src/saveload/afterload.cpp:2976
# 9 0x00000000009c6e50 in DoLoad (reader=0x19bcae0, load_check=false) at /openttd/play/src/saveload/saveload.cpp:2741
# 10 0x00000000009c7219 in SaveOrLoad (
filename=0x1258dc8 <_file_to_saveload+8> "
/openttd/play/bin/save/Downloads/Mega Corp, 16 Feb 2031.sav", mode=0,
sb=NO_DIRECTORY, threaded=true) at /openttd/play/src/saveload/saveload.cpp:2838
# 11 0x0000000000919c7c in SafeLoad (
filename=0x1258dc8 <_file_to_saveload+8> "
/openttd/play/bin/save/Downloads/Mega Corp, 16 Feb 2031.sav", mode=0,
newgm=GM_NORMAL, subdir=NO_DIRECTORY, lf=0x0) at ~/openttd/play/src/openttd.cpp:1007
# 12 0x0000000000919e5c in SwitchToMode (new_mode=SM_LOAD_GAME) at ~/openttd/play/src/openttd.cpp:1096
# 13 0x000000000091b3d8 in GameLoop () at ~/openttd/play/src/openttd.cpp:1454
# 14 0x0000000000aee10f in VideoDriver_SDL::MainLoop (this=0x1859630) at ~/openttd/play/src/video/sdl_v.cpp:778
# 15 0x00000000009197da in openttd_main (argc=1, argv=0x7fffffffdfc8) at ~/openttd/play/src/openttd.cpp:863
# 16 0x000000000092ef5e in main (argc=1, argv=0x7fffffffdfc8) at ~/openttd/play/src/os/unix/unix.cpp:278


This comment was imported from FlySpray: https://bugs.openttd.org/task/6217#comment13749

@DorpsGek
Copy link
Member Author

DorpsGek commented Feb 3, 2015

erregerre wrote:

Now, I've tested the new version with a new game with more or less the same GRF's and works almost fine. The only problem is the buildings seems to be "blinking".
I hope this will corrected in the 1.5.0.
Many thanks for your effort


This comment was imported from FlySpray: https://bugs.openttd.org/task/6217#comment13755

@DorpsGek
Copy link
Member Author

DorpsGek commented Feb 3, 2015

Alberth wrote:

The crash is something in the savegame, a specific situation probably unlikely to happen, but you hit 'save' at the right (wrong) point in time.

Glitching buildings is known, and planned to be fixed.


This comment was imported from FlySpray: https://bugs.openttd.org/task/6217#comment13756

@DorpsGek
Copy link
Member Author

peter1138 closed the ticket.

Reason for closing: Out of date


This comment was imported from FlySpray: https://bugs.openttd.org/task/6217

@DorpsGek DorpsGek added Core flyspray This issue is imported from FlySpray (https://bugs.openttd.org/) labels Apr 7, 2018
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
flyspray This issue is imported from FlySpray (https://bugs.openttd.org/)
Projects
None yet
Development

No branches or pull requests

1 participant