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Most northern tiles are black if freeform_edges=off #6206

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DorpsGek opened this issue Jan 15, 2015 · 3 comments
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Most northern tiles are black if freeform_edges=off #6206

DorpsGek opened this issue Jan 15, 2015 · 3 comments
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flyspray This issue is imported from FlySpray (https://bugs.openttd.org/)

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@DorpsGek
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adf88 opened the ticket and wrote:

It depends from the freeform_edges settings whether the most norther tiles are MP_VOID or MP_WATER. However, they are always drawn black.

Steps to reproduce:

  1. start a new game
  2. type into console "set construction.freeform_edges 0"
  3. do some actions at northern borders (e.g. build a buoy) and notice that tiles are black

Bug introduced by "(svn r26899) -Codechange: reduce the amount of tiles that needs to be drawn by taking the height of tiles into account instead of drawing way too many (ic111)"

I'm attaching a fix (-p0):

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Reported version: trunk
Operating system: All


This issue was imported from FlySpray: https://bugs.openttd.org/task/6206
@DorpsGek
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frosch wrote:

This fix is also included in the MHL-fix queue on the forums. I should finish it :)


This comment was imported from FlySpray: https://bugs.openttd.org/task/6206#comment13713

@DorpsGek
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adf88 wrote:

I found another issue, see #6208


This comment was imported from FlySpray: https://bugs.openttd.org/task/6206#comment13717

@DorpsGek
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frosch closed the ticket.

Reason for closing: Fixed

in r27161


This comment was imported from FlySpray: https://bugs.openttd.org/task/6206

@DorpsGek DorpsGek added Core flyspray This issue is imported from FlySpray (https://bugs.openttd.org/) labels Apr 7, 2018
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