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Auto remove semaphore on rail cross creation #6187

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DorpsGek opened this issue Dec 22, 2014 · 3 comments
Closed

Auto remove semaphore on rail cross creation #6187

DorpsGek opened this issue Dec 22, 2014 · 3 comments
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component: interface This is an interface issue flyspray This issue is imported from FlySpray (https://bugs.openttd.org/) patch from FlySpray This issue is in fact a Patch, but imported from FlySrpay

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@DorpsGek
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hinogary opened the ticket and wrote:

It really slow me down in building, when I have to manually remove semaphore (which is what I want in most cases) and this patch repairs it.

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Reported version: Version?
Operating system: All


This issue was imported from FlySpray: https://bugs.openttd.org/task/6187
@DorpsGek
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planetmaker wrote:

Removing a signal is an unsafe action which usually will need great care. I can only imagine this guarded by a user setting with the default behaviour being like it is handled now: don't allow to remove a signal without explicit confirmation


This comment was imported from FlySpray: https://bugs.openttd.org/task/6187#comment13658

@DorpsGek
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hinogary wrote:

Yes sure. Maybe a yes/no dialog with warning of removing semaphore can be possible and optionally turn it off in setting.


This comment was imported from FlySpray: https://bugs.openttd.org/task/6187#comment13659

@DorpsGek
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Alberth closed the ticket.

Reason for closing: Won't implement

Removing a signal on a live track is dangerous.


This comment was imported from FlySpray: https://bugs.openttd.org/task/6187

@DorpsGek DorpsGek added component: interface This is an interface issue flyspray This issue is imported from FlySpray (https://bugs.openttd.org/) wontfix patch from FlySpray This issue is in fact a Patch, but imported from FlySrpay labels Apr 7, 2018
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Labels
component: interface This is an interface issue flyspray This issue is imported from FlySpray (https://bugs.openttd.org/) patch from FlySpray This issue is in fact a Patch, but imported from FlySrpay
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