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Road vehicles blocked in drivethrough stations #6183

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DorpsGek opened this issue Dec 5, 2014 · 2 comments
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Road vehicles blocked in drivethrough stations #6183

DorpsGek opened this issue Dec 5, 2014 · 2 comments
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flyspray This issue is imported from FlySpray (https://bugs.openttd.org/)

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@DorpsGek
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DorpsGek commented Dec 5, 2014

3iff opened the ticket and wrote:

If a road vehicle is loading in a drivethrough station and is instructed to "go to depot" via clicking on the depot icon, if the tile immediately ahead is 'blocked' then the vehicle ignores the order and continues loading. A 'blocking' item can be the side wall of a depot or the sidewall of a standard RV station. Other blocking items may exist.

Savegame included, using nightly 27062 and no newgrfs.

Vehicles at station "willturn" can be ordered to a depot whilst loading. Vehicles at "noturning" ignore all 'go to depot' clicks saying "Unable to find local depot"

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Reported version: trunk
Operating system: All


This issue was imported from FlySpray: https://bugs.openttd.org/task/6183
@DorpsGek
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estys wrote:

Proposed fix: Handle !CanEnterNewTile() the same as (m_new_td_bits == TRACKDIR_BIT_NONE). From path-finding point of view, in both cases there are tiles which can not be entered (and shall cause a TryReverse() for road vehicles).
patch is for trunk r27100

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This comment was imported from FlySpray: https://bugs.openttd.org/task/6183#comment13672

@DorpsGek
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DorpsGek commented Jan 2, 2015

Rubidium closed the ticket.

Reason for closing: Fixed

In r27107. Thanks to estys for the patch


This comment was imported from FlySpray: https://bugs.openttd.org/task/6183

@DorpsGek DorpsGek closed this as completed Jan 2, 2015
@DorpsGek DorpsGek added Core flyspray This issue is imported from FlySpray (https://bugs.openttd.org/) labels Apr 7, 2018
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