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Vehicles are sometimes incorrectly shown as refittable #6155
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peter1138 wrote:
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This comment was imported from FlySpray: https://bugs.openttd.org/task/6155#comment14397 |
frosch wrote:
This comment was imported from FlySpray: https://bugs.openttd.org/task/6155#comment14398 |
peter1138 wrote:
This comment was imported from FlySpray: https://bugs.openttd.org/task/6155#comment14399 |
peter1138 wrote:
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This comment was imported from FlySpray: https://bugs.openttd.org/task/6155#comment14400 |
Thanks for this. There's been no activity on this for some time, and as it stands, it doesn't look likely that it will go any further. Since OpenTTD moved to GitHub, we use pull requests rather than patches, as they are a much more productive workflow. I'm planning to close this soon (in 7 days), as we try to keep the issue count low for OpenTTD, it helps us focus on things that are important and fun. If you would like to continue with this patch, the best way would be to move the patch to your own GitHub fork, update it for the current OpenTTD master, and then create a pull request. For more information, please see our CONTRIBUTING.md. We are also happy to discuss directly on the issue, or in #openttd irc, including help to get this into a pull request. Thanks for your contribution! ^^ this much is just procedure (hi TrueBrain) My £0.02: don't create newgrf vehicles that do this. Then the issue goes away. There is no need to enable CB19 if it's not going to be used. |
dandan opened the ticket and wrote:
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Reported version: trunk
Operating system: All
This issue was imported from FlySpray: https://bugs.openttd.org/task/6155
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