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Semaphores display unrealistically when signals not on driving side #6143

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DorpsGek opened this issue Oct 19, 2014 · 4 comments
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Semaphores display unrealistically when signals not on driving side #6143

DorpsGek opened this issue Oct 19, 2014 · 4 comments
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flyspray This issue is imported from FlySpray (https://bugs.openttd.org/)

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@DorpsGek
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Rollmaterial opened the ticket and wrote:

When set on the opposite of the driving side, signals display with the driving side sprites, which puts semaphore wings above the track.

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Reported version: 1.4.4-RC1
Operating system: Windows


This issue was imported from FlySpray: https://bugs.openttd.org/task/6143
@DorpsGek
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frosch wrote:

That is a bug of the NewGRF or BaseSet you are using.

Do you know which NewGRF in that savegame defines signals? What Baseset are you using?


This comment was imported from FlySpray: https://bugs.openttd.org/task/6143#comment13569

@DorpsGek
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frosch wrote:

It's at least wrong in OpenGFX.
Default Openttd.grf is correct.


This comment was imported from FlySpray: https://bugs.openttd.org/task/6143#comment13570

@DorpsGek
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Rollmaterial wrote:

Yes, it's OpenGFX.


This comment was imported from FlySpray: https://bugs.openttd.org/task/6143#comment13571

@DorpsGek
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DorpsGek commented Jan 2, 2015

Rubidium closed the ticket.

Reason for closing: Bug in OpenGFX


This comment was imported from FlySpray: https://bugs.openttd.org/task/6143

@DorpsGek DorpsGek closed this as completed Jan 2, 2015
@DorpsGek DorpsGek added Core flyspray This issue is imported from FlySpray (https://bugs.openttd.org/) labels Apr 7, 2018
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