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Shunting possibility #6028

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DorpsGek opened this issue May 26, 2014 · 5 comments
Closed

Shunting possibility #6028

DorpsGek opened this issue May 26, 2014 · 5 comments
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flyspray This issue is imported from FlySpray (https://bugs.openttd.org/)

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@DorpsGek
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dreadtania opened the ticket and wrote:

It would be nice if you could shunt with the trains instead of them crashing into eachother. This would make the game more realistic to play.

Reported version: Version?
Operating system: All


This issue was imported from FlySpray: https://bugs.openttd.org/task/6028
@DorpsGek
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ST2 wrote:

imho, train crashes are quite realistic to me! if the company (a.k.a. the player) don't provide track alternatives or if mess with signals... crashes happen! as in reality! and OpenTTD have a wide signals offer, you only need to work with them ^^
using vanilla openttd, crashes don't happen with RV's, and with my humble knowledge of it, I guess it's because train tracks are proprietary and roads are available to all players use. (note: I'm not questioning this but would be a nice approach do to player roads, when reseting, what happens to rails - but as I said - property)
ofc, lets not get lost in specific details like: a single loco against 30 tile train, and all are destroyed! ALL train crashes are caused by human error (who build the tracks, signals, orders,... etc xD)

but talking about crashes, what could be a good idea is: (I'm trying to refine it)
- when a train crash a RV, the train will stop (like a train breakdown).

oh well, my 5 "opinion" cents :)

edit: missed a comma :)


This comment was imported from FlySpray: https://bugs.openttd.org/task/6028#comment13344

@DorpsGek
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dreadtania wrote:

Hello Coragem, what i try to explain, is that it would be great if you could combine trains by shunting them onto eachother. Currently if you try this they will simply crash into eachother even if it travels a few miles an hour, signal placement is not the issue in this, except that you do need to override a train to pass a red light to approach another train which indeed makes collions possible. btw like for the 30 tile train crash :p


This comment was imported from FlySpray: https://bugs.openttd.org/task/6028#comment13346

@DorpsGek
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ST2 wrote:

Jeffrey (dreadtania): so, what you're suggesting is: a possibility of join 2 train compositions in a track?
I guess that will be hard because of each train combo properties (type, orders, timetable, etc), wich makes intrack joins a bit hard (if that's your idea).

Edit: Theoretically it's a good idea, if I get it well, but guess not easy to implement how the code is designed now (only saying, not experienced with).


This comment was imported from FlySpray: https://bugs.openttd.org/task/6028#comment13990

@DorpsGek
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dreadtania wrote:

Hi Coragem, been a while since a saw this request, ofcourse the game still keeps me busy for hours!

About shunting, maybe a game like Locomotion could be a fine example about what i try to explain.
See it like riding your (shunter)loco with carriages to a control point on a dead end track, stop the loco (or have a special order to) decouple carriages at control point. this way you could put some reserve carriages somewhere outside your depot which on turn makes it easier to see your fleet and give more realism to the game, also think about the impossible storage capabilities of depots, it feels like cheating to me when i am forced to send a 20 tile train lengt in a 1 tile depot. Giving the Depot a 1 tile limit is way to small but with shunting as a possibilty you could in term limit the storage of de depot and make shunting a real part of the game.

Okay. Maybe it sounds like a bit to complicated for a smiple yet complex game like OpenTTD but to keep shunting as a subject, wouldn't it be nice if you could make a shunting station next to your depot and actually be able to use the rails to? And since money has never really been an issue in TTD you quickly get bored at building those intercontinental maglev railroads, i found comfort in building in detail, complex and compact junctions, local freight trains, coördinated signals placement to boost train traffic and building shunting stations like they use in real life.

Don't know how the coding behind the game is designed, so actually have no clue on how easy/hard it would be to implent this feature. Been tinkering with GRF codes for a while but got stuck half-way through. (Pardon btw for any grammer mistakes, typing english has always been harder for me than just talking)


This comment was imported from FlySpray: https://bugs.openttd.org/task/6028#comment13992

@DorpsGek
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andythenorth closed the ticket.

Reason for closing: Won't implement

Shunting is not a current gameplay goal for OpenTTD. Thanks for the suggestion. Flyspray clean up, so closing, thanks :)


This comment was imported from FlySpray: https://bugs.openttd.org/task/6028

@DorpsGek DorpsGek added Core flyspray This issue is imported from FlySpray (https://bugs.openttd.org/) labels Apr 7, 2018
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