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I don't know much about the linkgraph but it should not consume resources when it has nothing to draw.
See naive fix below. From a player point of view, it prevents regular lag in the game (ex: in Pile savegame used to profile blitters, at a moment there are 2 planes flying horizontally, we can see that their moving fluidity is affected each 255 ticks).
MJP opened the ticket and wrote:
Attachments
Reported version: trunk
Operating system: All
This issue was imported from FlySpray: https://bugs.openttd.org/task/5908
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