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Tram level crossing also generates road crossing #5879

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DorpsGek opened this issue Jan 27, 2014 · 2 comments
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Tram level crossing also generates road crossing #5879

DorpsGek opened this issue Jan 27, 2014 · 2 comments
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flyspray This issue is imported from FlySpray (https://bugs.openttd.org/)

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@DorpsGek
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Transportman opened the ticket and wrote:

When making a level crossing with only tram tracks, a road piece is also placed for that tile, while one would only expect the tram crossing. The order of placing tram and train tracks does not matter, in both cases the road crossing is also placed.

Observed in latest nightly (r26280) as well as the latest stable (1.3.3), both on W8.1 64 bits.

Reported version: trunk
Operating system: All


This issue was imported from FlySpray: https://bugs.openttd.org/task/5879
@DorpsGek
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Transportman wrote:

Thinking about it, this is not a bug but compatibility with the original graphics, as the road level crossing sprite is just 1 sprite instead of build up from rail+road+lights as can be done with NewGRFs. Therefore a tram+rail level crossing also needs to be a road crossing, as the base graphics otherwise would not provide the correct graphics.


This comment was imported from FlySpray: https://bugs.openttd.org/task/5879#comment12966

@DorpsGek
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DorpsGek commented Feb 9, 2014

Rubidium closed the ticket.

Reason for closing: Won't fix

It's exactly that compatibility reason why it has been implemented in this way. The other solution would have been to never have trams crossing railroads.


This comment was imported from FlySpray: https://bugs.openttd.org/task/5879

@DorpsGek DorpsGek closed this as completed Feb 9, 2014
@DorpsGek DorpsGek added Core flyspray This issue is imported from FlySpray (https://bugs.openttd.org/) labels Apr 7, 2018
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