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Unknown crash issue #5858

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DorpsGek opened this issue Jan 9, 2014 · 2 comments
Closed

Unknown crash issue #5858

DorpsGek opened this issue Jan 9, 2014 · 2 comments
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flyspray This issue is imported from FlySpray (https://bugs.openttd.org/)

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@DorpsGek
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DorpsGek commented Jan 9, 2014

IssueGuy opened the ticket and wrote:

*** OpenTTD Crash Report ***

Crash at: Thu Jan 9 18:33:22 2014
In game date: 1950-01-02 (49)

Crash reason:
Signal: Segmentation fault (11)
Message:

OpenTTD version:
Version: 1.3.3 (0)
NewGRF ver: 13386618
Bits: 32
Endian: little
Dedicated: no
Build date: Dec 12 2013 23:11:13

Stacktrace:
[00] openttd() [0x81b0484]
[01] openttd() [0x837833a]
[02] openttd() [0x8378ba1]
[03] [0xb7703400]
[04] openttd() [0x81728b1]
[05] openttd() [0x81d379b]
[06] openttd() [0x82ca062]
[07] openttd() [0x83e20d0]
[08] openttd() [0x83f0235]
[09] openttd() [0x83f307d]
[10] openttd(main+0x72) [0x816cdc2]
[11] /lib/libc.so.6(__libc_start_main+0xf3) [0x458a7b83]
[12] openttd() [0x816cde9]

Operating system:
Name: Linux
Release: 3.12.6-300.fc20.i686
Version: # 1 SMP Mon Dec 23 17:14:46 UTC 2013
Machine: i686
Compiler: GCC 4.8.2 "4.8.2 20131017 (Red Hat 4.8.2-1)"

Configuration:
Blitter: 8bpp-optimized
Graphics set: OpenGFX (1021)
Language: //usr/share/openttd/lang/english_US.lng
Music driver: libtimidity
Music set: NoMusic (0)
Network: no
Sound driver: sdl
Sound set: NoSound (2)
Video driver: sdl

AI Configuration (local: 0):
0: Human

Libraries:
FontConfig: 2.11.0
FreeType: 2.5.0
ICU: 50.1.2
LZMA: 5.1.2alpha
LZO: 2.06
PNG: 1.6.3
SDL: 1.2.15
Zlib: 1.2.8

---- gamelog start ----
Tick 0: new game started
Revision text changed to 1.3.3, savegame version 180, not modified, _openttd_newgrf_version = 0x13386618
New game mode: 1 landscape: 0
---- gamelog end ----

*** End of OpenTTD Crash Report ***

Attachments

Reported version: 1.3.3
Operating system: Linux


This issue was imported from FlySpray: https://bugs.openttd.org/task/5858
@DorpsGek
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frosch wrote:

The log and savegame give no hint, why it crashed. Apparently it happended on the second day just after game start (so not immediately after map generation either).

Assuming you have compiled this yourself, and you can reproduce it, can you please compile with debug symbols ("./configure --enable-debug=2; make") and run it in a debugger to get a stacktrace ("gdb bin/openttd", "r", wait for crash "bt full").


This comment was imported from FlySpray: https://bugs.openttd.org/task/5858#comment12958

@DorpsGek
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Rubidium closed the ticket.

Reason for closing: Duplicate

Of #5983


This comment was imported from FlySpray: https://bugs.openttd.org/task/5858

@DorpsGek DorpsGek added Core flyspray This issue is imported from FlySpray (https://bugs.openttd.org/) labels Apr 7, 2018
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