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Mass-deleting of map signs #5837

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DorpsGek opened this issue Dec 26, 2013 · 5 comments
Closed

Mass-deleting of map signs #5837

DorpsGek opened this issue Dec 26, 2013 · 5 comments
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component: interface This is an interface issue flyspray This issue is imported from FlySpray (https://bugs.openttd.org/)

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@DorpsGek
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airbus_sai opened the ticket and wrote:

Hello!

It would be nice to have cleaning tool for signs. Preferably mass-cleaning. I ended up with after two years with broken AI, and now this part of map has very poor performance. The only way to clean them by now is to click on every one and delete them one by one.

Thanks!

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Reported version: trunk
Operating system: All


This issue was imported from FlySpray: https://bugs.openttd.org/task/5837
@DorpsGek
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Alberth wrote:

Write an AI to remove them?


This comment was imported from FlySpray: https://bugs.openttd.org/task/5837#comment12862

@DorpsGek
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airbus_sai wrote:

How should I do it?

I haven't wrote an AI before, but I have some programming knowledge, so could you just give some directions?
I'll look into wiki for basics.


This comment was imported from FlySpray: https://bugs.openttd.org/task/5837#comment12874

@DorpsGek
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DorpsGek commented Jan 5, 2014

krinn wrote:

Actually you cannot write any AI or GS that will do that for you.

an AI can remove its active signs, and a GS can remove active signs for itself, or active signs from any other AI.

But "dead" signs (dunno how you call them) signs : ones left by players or ai that has been restart are not own by anyone and cannot be refind by both API.
As you cannot find them, you cannot handle them : no handling == no deletion.

I'm afraid the only way to solve your issue is avoiding it : look for the problematic AI, and disable debug sign or sign outputing... (you generally have an option to disable them).


This comment was imported from FlySpray: https://bugs.openttd.org/task/5837#comment12898

@DorpsGek
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LordAro wrote:

There should be a way of removing mass amounts of signs, be it with a tile selection from some interface, or just culling "dead" signs from the map (especially since GS cannot interact with them anyway)


This comment was imported from FlySpray: https://bugs.openttd.org/task/5837#comment14550

@DorpsGek DorpsGek added component: interface This is an interface issue flyspray This issue is imported from FlySpray (https://bugs.openttd.org/) enhancement labels Apr 7, 2018
@andythenorth
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Don't use AI that builds a lot of signs. Closing, thanks :)

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component: interface This is an interface issue flyspray This issue is imported from FlySpray (https://bugs.openttd.org/)
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