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Don't draw road sprites underneath tram tracks on grass tiles #5759

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DorpsGek opened this issue Sep 21, 2013 · 1 comment
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Don't draw road sprites underneath tram tracks on grass tiles #5759

DorpsGek opened this issue Sep 21, 2013 · 1 comment
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flyspray This issue is imported from FlySpray (https://bugs.openttd.org/)

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@DorpsGek
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Andrew350 opened the ticket and wrote:

When tram tracks are built on grass tiles, OpenTTD still draws the road sprite underneath them despite the fact that there isn't actually a road tile there. This looks odd when using certain graphics (namely, American Road Replacement Set) and ultimately the road sprites serve no real purpose in that situation, other than to potentially trick people into thinking there is a usable road there. If possible, I think it would be better to simply draw a blank ground sprite underneath instead of the road sprites.

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Reported version: Version?
Operating system: All


This issue was imported from FlySpray: https://bugs.openttd.org/task/5759
@DorpsGek
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planetmaker closed the ticket.

Reason for closing: Bug in NewGRF

That's a problem inside American Road Replacement Set.


This comment was imported from FlySpray: https://bugs.openttd.org/task/5759

@DorpsGek DorpsGek added Core flyspray This issue is imported from FlySpray (https://bugs.openttd.org/) labels Apr 7, 2018
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