*** OpenTTD Crash Report *** Crash at: Sat Aug 3 19:27:44 2013 In game date: 0-01-01 (0) Crash reason: Signal: Bus error (10) Message: OpenTTD version: Version: 1.3.2 (0) NewGRF ver: 13286420 Bits: 32 Endian: big Dedicated: no Build date: Jul 27 2013 15:30:50 Stacktrace: [00] openttd 0x001e001c (CrashLogOSX::LogStacktrace(char*, char const*) const + 60) [01] openttd 0x000c3c64 (IConsoleWindow::OnKeyPress(unsigned short, unsigned short) + 6004) [02] openttd 0x001dfdb4 (OrdersWindow::OrderHotkey_NoUnload(int) + 596) [03] libSystem.B.dylib 0x9ff1cf54 (_sigtramp + 104) [04] openttd 0x004a38c8 (non-virtual thunk to icu_51::LEGlyphStorage::applyInsertion(int, int, unsigned int*) + 85304) Operating system: Name: Mac OS X Release: 10.4.11 Machine: PowerPC 750 Min Ver: 1030 Compiler: GCC 4.0.1 "4.0.1 (Apple Inc. build 5490)" Configuration: Blitter: 8bpp-optimized Graphics set: OpenGFX (1021) Language: /Users/meechmunchie/Games/Open-TTD/openttd-1.3.2-macosx-universal/OpenTTD.app/Contents/Resources/lang/german.lng Music driver: cocoa Music set: NoMusic (0) Network: no Sound driver: cocoa Sound set: OpenSFX (87) Video driver: cocoa AI Configuration (local: 255): Libraries: FreeType: 2.4.3 ICU: 51.2 LZMA: 5.0.0 LZO: 2.03 PNG: 1.4.4 Zlib: 1.2.3 ---- gamelog start ---- Tick 0: new game started Revision text changed to 1.3.2, savegame version 180, not modified, _openttd_newgrf_version = 0x13286420 New game mode: 0 landscape: 0 ---- gamelog end ---- *** End of OpenTTD Crash Report ***