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Problem rendering GSText variables #5625

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DorpsGek opened this issue Jun 30, 2013 · 2 comments
Closed

Problem rendering GSText variables #5625

DorpsGek opened this issue Jun 30, 2013 · 2 comments
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flyspray This issue is imported from FlySpray (https://bugs.openttd.org/)

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@DorpsGek
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aantono opened the ticket and wrote:

When upgrading to Trunk r25501 I noticed that the GameScript (Neighbors Are Important - development version which is attached) started to generate text in Town Info window which is missing value variables in GSText (they are all set as 0). Attached are the two screen shots to demonstrate the difference. In r25484 you see that cargo stockpiles have stored values and percentage of monthly requirements [i.e 550 passengers stored (1000 %)]. Exactly same 'Save' loaded in r25501 has the values missing. The same window text now has all 0 [i.e. 0 passengers stored (0 %)]. This is not the issue with the script itself, as it renders the text and when in Debug, the output of the values is correct, so they are not really 0.

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Reported version: trunk
Operating system: Mac OS X


This issue was imported from FlySpray: https://bugs.openttd.org/task/5625
@DorpsGek
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aantono wrote:

Same behavior is in r25522, so it is still broken there as well.


This comment was imported from FlySpray: https://bugs.openttd.org/task/5625#comment12357

@DorpsGek
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Rubidium closed the ticket.

Reason for closing: Fixed

In r25544


This comment was imported from FlySpray: https://bugs.openttd.org/task/5625

@DorpsGek DorpsGek added Core flyspray This issue is imported from FlySpray (https://bugs.openttd.org/) labels Apr 7, 2018
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