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Hello guys, I managed to make a reproducable crash in OpenTTD. Just start a temperate map with the the custom attached gamescript. The gamescript will create a sign at the biggest town and biggest Coal mine. However I am lazy and used a string to fill the sign. This string however is:
"In this tutorial you will not learn anything.{}So instead you will get bored.{}{}... by this endless boring text.{}{}Click on next to continue."
To long for the sign or it contains enters, either way the game will produce the crash when the sign is clicked to edit.
Gamescript is just for testing purposes and the following code triggers the placement of sign:
local townlista = GSTownList();
townlista.Valuate(GSTown.GetPopulation);
townlista.Sort(GSList.SORT_BY_VALUE, false);
local townid_b = townlista.Begin();
vinnie_nl opened the ticket and wrote:
Reported version: trunk
Operating system: Mac OS X
This issue was imported from FlySpray: https://bugs.openttd.org/task/5613
The text was updated successfully, but these errors were encountered: