Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Game crash (in Windows) #5415

Closed
DorpsGek opened this issue Dec 28, 2012 · 4 comments
Closed

Game crash (in Windows) #5415

DorpsGek opened this issue Dec 28, 2012 · 4 comments
Labels
flyspray This issue is imported from FlySpray (https://bugs.openttd.org/)

Comments

@DorpsGek
Copy link
Member

MinchinWeb opened the ticket and wrote:

Not sure why, but the game crashed. I was testing my AI (WmDOT) when it crashed; not sure if the two are connected. I have attached the crash files and my AI at the tile of the crash.

I'm running Windows 7 (64 bit).

Attachments

Reported version: trunk
Operating system: Windows


This issue was imported from FlySpray: https://bugs.openttd.org/task/5415
@DorpsGek
Copy link
Member Author

michi_cc wrote:

openttd!AI::Pause+0x95 [c:\bamboo-agent-home\xml-data\build-dir\ottd-nightly-w64bit\src\ai\ai_core.cpp @ 123]
openttd!AIDebugWindow::OnInvalidateData+0x122 [c:\bamboo-agent-home\xml-data\build-dir\ottd-nightly-w64bit\src\ai\ai_gui.cpp @ 1375]
openttd!InvalidateWindowData+0x4d [c:\bamboo-agent-home\xml-data\build-dir\ottd-nightly-w64bit\src\window.cpp @ 2873]
openttd!AIInstance::Died+0x19e [c:\bamboo-agent-home\xml-data\build-dir\ottd-nightly-w64bit\src\ai\ai_instance.cpp @ 211]
openttd!ScriptInstance::GameLoop+0x28a [c:\bamboo-agent-home\xml-data\build-dir\ottd-nightly-w64bit\src\script\script_instance.cpp @ 236]
openttd!AI::GameLoop+0xf2 [c:\bamboo-agent-home\xml-data\build-dir\ottd-nightly-w64bit\src\ai\ai_core.cpp @ 80]
openttd!StateGameLoop+0x133 [c:\bamboo-agent-home\xml-data\build-dir\ottd-nightly-w64bit\src\openttd.cpp @ 1340]
openttd!GameLoop+0x133 [c:\bamboo-agent-home\xml-data\build-dir\ottd-nightly-w64bit\src\openttd.cpp @ 1434]
openttd!VideoDriver_Win32::MainLoop+0x389 [c:\bamboo-agent-home\xml-data\build-dir\ottd-nightly-w64bit\src\video\win32_v.cpp @ 1029]
openttd!ttd_main+0xed8 [c:\bamboo-agent-home\xml-data\build-dir\ottd-nightly-w64bit\src\openttd.cpp @ 849]
openttd!WinMain+0x132 [c:\bamboo-agent-home\xml-data\build-dir\ottd-nightly-w64bit\src\os\windows\win32.cpp @ 465]
openttd!__tmainCRTStartup+0x154 [f:\dd\vctools\crt_bld\self_64_amd64\crt\src\crt0.c @ 275]
kernel32+0x1652d


This comment was imported from FlySpray: https://bugs.openttd.org/task/5415#comment11821

@DorpsGek
Copy link
Member Author

MinchinWeb wrote:

I think I did it again...

Attachments


This comment was imported from FlySpray: https://bugs.openttd.org/task/5415#comment11822

@DorpsGek
Copy link
Member Author

MinchinWeb wrote:

I'm guessing here, but I think what this is is something in the error message generated by a crashing AI is matching whatever is in the "pause AI on message" box in the bottom on the AI window. OpenTTD then tries to pause the AI (since the text matches) but there is no AI still in the game to pause, and so the game crashes.


This comment was imported from FlySpray: https://bugs.openttd.org/task/5415#comment11832

@DorpsGek
Copy link
Member Author

frosch closed the ticket.

Reason for closing: Fixed

in r24929; good guess btw :)


This comment was imported from FlySpray: https://bugs.openttd.org/task/5415

@DorpsGek DorpsGek added Core flyspray This issue is imported from FlySpray (https://bugs.openttd.org/) labels Apr 7, 2018
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
flyspray This issue is imported from FlySpray (https://bugs.openttd.org/)
Projects
None yet
Development

No branches or pull requests

1 participant