Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Trains can cash the same cargo multiple times #539

Closed
DorpsGek opened this issue Jan 11, 2007 · 4 comments
Closed

Trains can cash the same cargo multiple times #539

DorpsGek opened this issue Jan 11, 2007 · 4 comments
Labels
flyspray This issue is imported from FlySpray (https://bugs.openttd.org/)

Comments

@DorpsGek
Copy link
Member

seismic opened the ticket and wrote:

Applies to opentdd 5.0.0 rc2 & 3, maybe even older versions:

When you call a train which is unloading its cargo into service INSTANTLY after you recieved the payment, mostly all of the cargo (e.g. 25/30tons)remains on the train (because it will stop unloading and leave for service immediately). Now you need to have a station built nearby, which does not accept your cargo, where you can send your train to load again. Of course it won't load anything and will leave for the next station on its route, which has to be the station which accepts your cargo, again. You will recieve money for your cargo once more, although the reduced cargo and extended time you need for deliviering will reduce the payment, as well (it still will be very good!). If you are fast enough, you can do this trick over and over again, untill your cargo is completely unloaded. This doesn't make any sense, though, since the time factor significantly reduces the income after 2 times or so.

Although this bug is a little complicated and time-consuming to carry out you have to keep in mind, that the longer the trail, the more it pays off to cheat in this way (shorter way to the fake-station, VERY short "reloading-time" (station has to be size of the train!), very good double, maybe triple income; example: I had a very long train running on a very long trail with coal, income around 480.000$ per load (once a year because it was so far away). With this cheat I earned 430.000$ EXTRA after only a few DAYS! This bug can give a significant advantage when playing in multiplayer!

Screenshot with example setup added. On such a short trail this does not make sense.

Attachments

Reported version: trunk
Operating system: All


This issue was imported from FlySpray: https://bugs.openttd.org/task/539
@DorpsGek
Copy link
Member Author

Connum wrote:

Is this bug still present in RC4? (I'm not willing to try it...)


This comment was imported from FlySpray: https://bugs.openttd.org/task/539#comment868

@DorpsGek
Copy link
Member Author

seismic wrote:

I still play RC3 so at this time I cannoty say.


This comment was imported from FlySpray: https://bugs.openttd.org/task/539#comment871

@DorpsGek
Copy link
Member Author

seismic wrote:

I still play RC3 so at this time I cannot say.


This comment was imported from FlySpray: https://bugs.openttd.org/task/539#comment872

@DorpsGek
Copy link
Member Author

Maedhros closed the ticket.

Reason for closing: Fixed

Fixed in r8501.


This comment was imported from FlySpray: https://bugs.openttd.org/task/539

@DorpsGek DorpsGek added Core flyspray This issue is imported from FlySpray (https://bugs.openttd.org/) labels Apr 6, 2018
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
flyspray This issue is imported from FlySpray (https://bugs.openttd.org/)
Projects
None yet
Development

No branches or pull requests

1 participant