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AIs cannot detect river tiles #5377
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krinn wrote:
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This comment was imported from FlySpray: https://bugs.openttd.org/task/5377#comment11731 |
frosch wrote:
This comment was imported from FlySpray: https://bugs.openttd.org/task/5377#comment11733 |
krinn wrote:
Attachments
This comment was imported from FlySpray: https://bugs.openttd.org/task/5377#comment11734 |
…he cost to demolish river tiles. (based on patch by krinn)
…he cost to demolish river tiles. (based on patch by krinn)
Thanks for this. There's been no activity on this for some time, and as it stands, it doesn't look likely that it will go any further. Since OpenTTD moved to GitHub, we use pull requests rather than patches, as they are a much more productive workflow. I'm planning to close this soon (in 7 days), as we try to keep the issue count low for OpenTTD, it helps us focus on things that are important and fun. If you would like to continue with this patch, the best way would be to move the patch to your own GitHub fork, update it for the current OpenTTD master, and then create a pull request. For more information, please see our CONTRIBUTING.md. We are also happy to discuss directly on the issue, or in #openttd irc, including help to get this into a pull request. Thanks for your contribution! |
@frosch123 rejected the PR for this #6751, on the basis of no usecase, but with a proposed spec. Re-open if someone actually turns up needing this. |
krinn opened the ticket and wrote:
Reported version: other
Operating system: All
This issue was imported from FlySpray: https://bugs.openttd.org/task/5377
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