You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I don't think it's possible for a GameScript to run at any point in time any of the network-related windows is opened, so I don't see why the widgets of these windows are exported.
I was working on the removal of the edit box for the client name on the network game list screen. There, I wanted to get rid of the enum constant WID_NG_CLIENT and stumbled over this reference in script/api/script_window.hpp. As this is an API that is made public, I had my thoughts about removing this constant and thus making an incompatible change to some 3rd party consumer. That's why I pinged Yexo on IRC. He was puzzled that this class is exposed at all, but couldn't go into deep as it was very late already. That's why we have this reminder here.
Yexo opened the ticket and wrote:
Reported version: trunk
Operating system: All
This issue was imported from FlySpray: https://bugs.openttd.org/task/5353
The text was updated successfully, but these errors were encountered: