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setting "pause_on_newgame" does not work for dedicated server starts #5279

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DorpsGek opened this issue Aug 26, 2012 · 4 comments
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setting "pause_on_newgame" does not work for dedicated server starts #5279

DorpsGek opened this issue Aug 26, 2012 · 4 comments
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flyspray This issue is imported from FlySpray (https://bugs.openttd.org/)

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@DorpsGek
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rinderwahn opened the ticket and wrote:

setting "pause_on_newgame" does not work for dedicated server starts

Reported version: 1.2.2
Operating system: All


This issue was imported from FlySpray: https://bugs.openttd.org/task/5279
@DorpsGek
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Alberth wrote:

And how do you propose to unpause it then?
The clients cannot do it, and the server has no screen.


This comment was imported from FlySpray: https://bugs.openttd.org/task/5279#comment11473

@DorpsGek
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rinderwahn wrote:

i do that via "rcon [password] unpause" after every player joined the (protected) game


This comment was imported from FlySpray: https://bugs.openttd.org/task/5279#comment11474

@DorpsGek
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peter1138 wrote:

Patch to make dedicated server honour pause_on_newgame. You could probably just include a 'pause' in scripts/game_start.scr mind you.

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This comment was imported from FlySpray: https://bugs.openttd.org/task/5279#comment11922

@DorpsGek
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DorpsGek commented Feb 5, 2013

peter1138 closed the ticket.

Reason for closing: Fixed

In r24974


This comment was imported from FlySpray: https://bugs.openttd.org/task/5279

@DorpsGek DorpsGek closed this as completed Feb 5, 2013
@DorpsGek DorpsGek added Core flyspray This issue is imported from FlySpray (https://bugs.openttd.org/) labels Apr 7, 2018
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