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The proposed change does not solve this issue once it has happened, but it should prevent it from happening unless you actively build extra roadbits to make your trams go stuck. Therefore, I'm inclined to close this task now that it should not happen by accident anymore.
It's still possible if the connecting tram bit is accidentally flooded, removed or dynamited, which I'd guess is at least as common. I suppose an extension to long road removal would be simple, but that still doesn't cover the other two.
NG opened the ticket and wrote:
Reported version: Version?
Operating system: All
This issue was imported from FlySpray: https://bugs.openttd.org/task/5228
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